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InfinityPulse
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      • Installation
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    • ⭕Company Blips
      • Installation
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    • ⚔️Bandits Ambush
      • Installation
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    • 📖XP System
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  • 💬Alert Dialogue
    • Installation
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  • FiveM
    • 🌟VIP System
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    • 💱Money Laundering
      • Configuration
      • Server/Framework support
  • DATA TABLE
    • Export
  • 📦Crate Drop
    • Installation
    • Configuration
  • 💬3D Text UI
    • Installation
    • Configuration
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  • 📺City Hall
    • Installation
    • Configuration
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On this page
  • Open server file - server/open.lua
  • In this file you can add your own functions and framework!
  • Open server file - server/notify/open_notify.lua
  • In this file you can add your own notify - SERVER EVENT OF NOTIFY
  • Config Files
  • Config Client - config/client/config.lua
  • Config Server - config/server/config.lua
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  1. Crate Drop

Configuration

Import things for crate drop

Open server file - server/open.lua

In this file you can add your own functions and framework!

-- in case you are using ESX inventory , you can use xPlayer to give item, 
-- this stands the same for qbx/qbcore , for any other case that you might need source , you can use that as well !
function AddItem(xPlayer,source,itemName, itemCount)
    exports.ox_inventory:AddItem(source, itemName, itemCount)
end

-- in case you are using ESX Framework , you can use xPlayer to add black money,
-- in case you are using qbx/qbcore, you can add black money via addItem
function AddBlackMoney(xPlayer,source, money, amount)
    exports.ox_inventory:AddItem(source, money, amount)
    -- xPlayer.addAccountMoney('black_money', blackMoney)
end

function AddWeapon(xPlayer, source, weaponName, ammo)
    -- [Ox Inventory]
    exports.ox_inventory:AddItem(source, weaponName, 1,{ammo = ammo})

    --[ESX Framework]
	-- xPlayer.addWeapon(weaponName, weaponAmmo)
end

function GetPlayer(source)
    return exports.qbx_core:GetPlayer(source)
end

Open server file - server/notify/open_notify.lua

In this file you can add your own notify - SERVER EVENT OF NOTIFY

function OpenNotify(source,notifyConfig, description)

    TriggerClientEvent('ox_lib:notify', source, {
        title = notifyConfig.title,
        description = description,
        type = notifyConfig.typeMessage,
        duration = notifyConfig.duration        
    })

end 

Config Files

Config Client - config/client/config.lua

Config					= { Circle = {}, Blip = {} }

-- Circle Blip
Config.Circle.Color			= 1

Config.Circle.Alpha			= 150
--

-- Crate Blip
Config.Blip.Name			= 'Crate Drop'

Config.Blip.Sprite			= 478

Config.Blip.Size			= 0.8
--

-- Props 
Config.Props = {
    chuteModel = 'p_parachute1_s',
    crateModel = 'ex_prop_crate_closed_bc'
}
--

Config.ClientNotify = {
    nothing_loot = {
        title = 'Crate Drop', 
        isFormatted = false, 
        description = "It doesn't have anything you can collect.", 
        typeMessage = "error", 
        duration = 4000
    },
    forbidden_job = {
        title = 'Crate Drop', 
        isFormatted = false, 
        description = "Your job is blacklisted so you can't take the crate", 
        typeMessage = "error", 
        duration = 4000
    },
    chance_lost = {
        title = 'Crate Drop', 
        isFormatted = false, 
        description = "You cannot open the box again. You miss your chance.", 
        typeMessage = "error", duration = 4000
    },
}

-- Data
Config.crateData	        = { crateBlip = nil, circleBlip = nil, crateCircleRadius = nil, canOpenCrate = false }
--

-- Crate Circle Radius
Config.crateCircleRadius	= 150.0
--

-- Collecting Delay
Config.collectingDelay		= 20 * 1000 -- 20 Seconds.
--

Config Server - config/server/config.lua

Config = {}

Config.Notify = {
	already_fall = {
		title = 'Crate Drop',
		isFormatted = false,
		description = 'Crate Drop is already fall',
		typeMessage = "error", duration = 4000
	},

	reward_item = {
		title = 'Crate Drop',
		isFormatted = true,
		description = 'You got x%d %s in your inventory',
		typeMessage = "success", duration = 4000
	},
	reward_black_money = {
		title = 'Crate Drop', 
		isFormatted = true, 
		description = 'You got %s Black Money', 
		typeMessage = "success", 
		duration = 4000
	},
	reward_weapons = {
		title = 'Crate Drop', 
		isFormatted = true, 
		description = 'You got %s Black Money', 
		typeMessage = "success", 
		duration = 4000
	},
}

Config.ChatMessages = {
	message_before_fall = 'The Crate Drop will drop in 10 minutes in a random area. Prepare!',
	crate_drop_fall = 'Crate Drop has fallen! Look at the map to locate the area.',
	crate_drop_has_collected = 'Crate Drop was collected!',
	crate_drop_has_not_collected = 'Crate Drop was not collected by anyone',
	chat_image = "https://media.discordapp.net/attachments/859618317858111494/1352768635575337070/crate_drop_img.png?ex=67df3777&is=67dde5f7&hm=02002854c547689d94a25f3d856a710f74cfa88daf27b454b7c99675d9450ac2&=&format=webp&quality=lossless"
}

Config.DiscordWebhook = 'https://discord.com/api/webhooks/1352775436425236550/8OkQrUVKjprk2UMyd0_NJfiKJ23gKCWVYbK6e-c8k2cpQl_QtZwzztEFHb048Is1yL4F'

Config.Locations = {
	{ name = 'Crate Drop', pos = vec3(2949.61, 2787.93, 41.0),	r = 300.0 },

	{ name = 'Crate Drop', pos = vec(2338.01, 2546.48, 47.71),	r = 300.0 },

	{ name = 'Crate Drop', pos = vec(1076.44, -3062.35, 5.91),	r = 300.0 },

	{ name = 'Crate Drop', pos = vec(71.0, 3709.03, 39.75),	    r = 300.0 },

	{ name = 'Crate Drop', pos = vec(1074.83, 2359.88, 44.18),	r = 300.0 }
}

Config.CommandCrateDropInfo = {
	commandName = 'drop_crate',
	help = 'Start crate drop event',
	restricted = 'group.admin'
}

Config.BlacklistJobs = {'police', 'fbi', 'ambulance', 'sheriff'}

Config.NotifyTime = {
	['08:50'] = true, ['12:20'] = true, ['14:20'] = true, 
	['16:20'] = true, ['18:20'] = true, ['20:20'] = true,
}

Config.Time = {
	['09:00'] = true, ['12:30'] = true, ['14:30'] = true,
	['16:30'] = true, ['18:30'] = true, ['20:30'] = true,
}

Config.BlackMoney = 24000 -- This is splitting this / 2 for minimum and maximum random amount.

Config.Items = {
	{ name = 'sandwich', 	count = math.random(10, 12)	},
	
	{ name = 'bulletproof', count = math.random(5, 8)	},
}

Config.Loadout = {
	{ name = 'WEAPON_PISTOL',	ammo = math.random(100, 200) },

	{ name = 'WEAPON_MICROSMG',	ammo = math.random(200, 350) },
}

Config.DROP_ALWAYS_WEAPONS = true

Config.DROP_MAX_WEAPONS = 1

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